What we are building.
Each project is an experiment in systems. We don't scale horizontally — we push every mechanic to its limit.
Active projects
A closer look
Dice of Fates命运之骰
A strategy Roguelike built around dice as the core mechanic. Every roll branches the story; failure is part of the design, not a punishment.
Alchemy Loop炼金回廊
An alchemy workshop that only appears at midnight. Fulfill orders, hire apprentices, and restore ancient recipes inside a looping clock.
Echo Era残响纪元
In a post-apocalyptic ruin, collect the echoes of a vanished civilization to rebuild your own world tree.
Ring of Ancients古引之环
A near-future strategy game built around protocols. Every city-state has its own victory condition.
Uncertain Lands未明之地
A walking exploration game without UI prompts. Maps, compass and notes are all managed by the player.
Starwell Echo星渊回声
Build trade routes across star systems, and navigate diplomacy, commerce and war with five alien races.